Wilderlands Mods (
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wildermemes2018-03-27 12:32 pm
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TEST DRIVE ※ 2

TEST DRIVE ※ 2
The spirit of the Green needs defenders but the game of fate it must play makes it so that its plans are like a garden, always in need of careful pruning. Only certain individuals are capable of living a life of adventure -- and even many who are capable may not be the heroes the Wilderlands needs.
The only way for the Green to be sure is by providing a test -- and as far as tests go, this one's a doozy, because the situation is real. There are countless conflicts all over the Wilderlands that are in need of intervention, so the Green tosses you head first into one of them with no warning or explanation. During it, you may perhaps run into others like yourself, thrown in over their heads -- or into others that came to the Wilderlands before you. Either way, your only chance of getting through it is to work together with whatever other unfortunates you find.
Welcome to the wilds, hero. Good luck with that whole 'deadly peril' thing.
A powerful Sorcerer left his apprentice in charge of his lair, but the apprentice has made a mess of things. He enchanted a broom and animated it to do some of his chores, like filling a basin with buckets of water. After the broom went out of control and overfilled the basin, he was forced to destroy it, but the shards only turned into more anthropomorphic brooms.
Now, hundreds of brooms are pouring water into the Sorcerer's lair, the Sorcerer's apprentice has run away (and magically locked the door, because he's a coward) and you're stuck in the middle of it all as the brooms keep pouring more and more water down the stairs into the Sorcerers' stronghold.
This room is filled with the requisite wizarding accouterments (like a stuffed alligator hanging from the ceiling) and most of it is just replaceable magical tchotchkes, but some of the books here are priceless and one of a kind. The Sorcerer is a force for good and his careless apprentice has made it so important ancient books may be destroyed before he returns, ones that could help turn the tide against evil in the Wilderlands.
The Green whispers to you that the brooms must be stopped and the books must be saved. The voices tell you that the magic in them is needed to save lives.
Also, you kinda need to not drown. Because the water's up to your knees and drowning's definitely a thing that might be happening if this keeps carrying on. The door is magically locked and the windows are magically warded so that while water can be poured out through them, people can't travel in or out of them. You're trapped.
Time to start bailing water and working together. Things are starting to look a little damp.
A. FIGHT A HOUSEHOLD CLEANING IMPLEMENT
The brooms can probably be destroyed permanently! Maybe. Possibly.B. MESS WITH MAGIC
It's worth a shot, right? Aside from the destructive magic you might find yourself now possessing (or superpowers or magic weapons...) The Sorcerer seems to have been doing some experimentation with gunpowder, among other things. The lair has firewood, flint and other firemaking supplies. Also axes and other tools.
The brooms can potentially reproduce from the shards if destroyed but if burned to ash or if the pieces are fine enough it may be possible to stop them once and for all. But if you fail, well, you may find your problem multiplying.
The Sorcerer has a lot of interesting-looking books on magic. Maybe you can find something useful within one of them that can stop the brooms and help make some of the water disappear?C. BAIL A BUDDY OUT
Or you may just accidentally curse yourself. Good luck with that.
(OOC: All magic within the books can potentially help somewhat but only a little. Otherwise, characters can god any kind of curse effects they like for their character that occur from reading the books or trying to cast magic: legs turning to jelly, their voices turning squeaky, characters shrinking, characters growing in height, etc. etc. Feel free to get creative!)
Sometimes the best thing to do is push up your sleeves, grab a bucket, and get to work. While you can't climb out the warded windows, the water can be poured out of them and there are plenty of buckets to use to bail water. Grab a new friend and try to form a bucket brigade for a very work-intensive and awkward first introduction.D. THE FLOOR IS LAVA
Well, not necessarily lava, but as the room starts filling with water, the floating furniture might be the only thing keeping you and the people around you alive. Help the people around you perch on furniture and stay afloat. Save the important books if you can, too, but you may want to make not drowning and preventing others from drowning a priority until the crisis is over.G. FREESTYLE
The situation is pretty silly, with wild magic, gunpowder, anthropomorphic brooms, and flooding going on. Feel free to make something up! It's a big lair with a lot going on.
✦ This TDM is open to everyone. However, top-levels should be made for potential new characters only. Characters currently in the game should only tag top-levels.
✦ Potential players may use test drive threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.
✦ Current players can count TDMs towards AC. They can only count towards comment-based AC proofs.
✦ Potential players can opt to keep these threads as game canon when they app in, or start over fresh, based on preference. The magic bringing them to the game universe can fog their memories, if players don't want their character to remember TDM threads when introing into the game.
✦ Apps open: 4/1/18
✦ The game has limited slots. Please keep this in mind! We've had a lot of replurks in the announcement plurk, but the game is meant to be a very small game, with only 25 slots total, and many of these were already filled in the game's beta test round. There may be only around 10 or so open slots when apps open to everyone. The game will have a wait queue if the game hits cap during the app round but please be prepared for potential disappointment if we happen to hit cap you wind up not getting a player slot immediately. It's not personal; we'd love to accommodate everyone but the nature of the kind of campaign we're trying to run wouldn't work with a larger game.
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Thank you, I could have never have made it so far myself. It was very kind of you to save me, I know Humans don't much like mice.
[ Her voice is tired and shy but very sincere. ]
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[In the distance, the castle rampart pokes up out of the water like a groundhog. Dixon instinctively reaches for his pocket and then is met with the tragic realization that all his cigarettes are soaked. He withdraws his hand with a woeful expression.]
Let's not do that again.
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[ She very much agreed. However...]
You really shouldn't curse so, it makes you sound far ruder then you actually seem to me.
[ She looks at him curiously for a moment and decides she had better stay with him for a while. ]
I am Mrs. Brisby and it very nice to meet you Mr...?
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Dixon. Didn't know mice had names. You someone's pet?
[He closes his eyes, not quite basking so much as dethawing.]
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[ Well, he was an adult. If he wished to sound like a hooligan it was his business she supposed. ]
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I don't know. I don't know how mouse... [he waves a hand, looking for a word,] mouse lives are like.
You can stop thanking me whenever.
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[She settled on his shoulder curling up a bit.]
You wouldn't happen to know where we are?
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No idea. I thought we were in Kansas, but then people told me it wasn't, so I don't got a goddamn clue.
Guess they don't have castles in Kansas anyway.